The Tale Untold is an actual play podcast documenting the ridiculous and thrilling adventures of a group of nerdy friends, as they roll dice and role play to discover what happens next.
The Tale Untold - Season 1 Trailer
After a near TPK in the first session of the campaign our adventurers Myrth, Gagh, and Dan'ian set off to get into some more trouble with a little bit of eco-terrorism at the local refineries.
It's finally here, Campaign 2! The campaign starts with our new heroes Myrth, Gagh, and Dan'ian exploring the summer solstice celebration in Port Townsend, and ends with our heroes in dire straights.
This is it. The final episode of Campaign 1. The forces of the Beyakek mass to destroy the last bastion of life at Tepesh. Will our heroes be able to fend off the hoard or will it be a TPK?
Our adventurers make their way across the valley from Kularen to Tapesh, meet a few interesting characters, and pass through a familiar little town.
Our heroes have begun their journey through the caves that will hopefully bring them back into the valley of Threya, however in order to make it through alive they must prove themselves worthy.
Now that the empress is dead, and her secrets are unveiled our heroes must rush back to the valley. Their one hope to pass through the impassible mountains, a newly discovered cave system and a rumor.
Our heroes find the precious knowledge they are looking for, and now have to survive long enough to use it.
Now entering the hallowed walls of learning, that is the Imperial Library, in search of a long forgotten text. Did someone say a needle in a haystack?
The troop has arrived and found some friends, but now they must find a way into the inner sanctum of the city in order to gain access to the library.
After making a mess in the market of Orbea our heroes, need to make a quick escape. Good thing there are those giant floating lobster balloons.
After a week of traveling in the barren grasslands of the forbidden plains, finally finds signs of civilization. Reeling from their loss the loss, they seek solace in drink and discover someone who is not who they seem to be.
Our heroes emerge from the wall into the forbidden plains, burning bridges as they go. Now alone in a foreign land, with only a small hope of discovering the source of the scourge that plagues their homes they venture on... wait what is that in the grass?
After reaping their reward for cleansing the sewers of Tepesh, the crew head to the wall... but the door to this massive valley spanning wall was unlocked.
Deep under Tepesh, in the sewers, the crew encounters a cult causing mischief. What did they do... you can probably guess.
In attempts to prove their worth to the locals, and secure supplies and passage to the wall, our lovable band of misfits ventures deep into the sewers to discover it's maddening secrets.
The crew finally makes it to Tepesh, the city of Clerics, only to find sinister creatures have breached it's gates.
The tale continues as our heroes leave the forest and venture towards the wall. Along the way they find a deserted town and the case of the munchies.
Our heroes, having said goodbye to old friends and made/reunited with others have journeyed to The Old One, an ancient druid, who threatens to upturn their world with his ancient wisdom.
Our heroes, surviving the Battle of the Guild, have been brought hundreds of miles to the north into the Moonwoods, where the Twathan Clans have gathered in response to the Bone Shatter threat. New faces, old friends, and family drama will unfold as our Twathans return home....
Mysteries deepen as our heroes delve into the Mage's Guild, and souls have bene split and remade. Now, as they make their brave escape, Eloise stands in their way, and she brought some friends....